![]() Every time you play, you can actually find a different kind of event in it and those events can actually follow monsters around, just like elites can, and makes it way more broad range of things to do. You got a good chance of finding it and this allows dungeons to actually have a more broader range of possible events. So this event can also show up in the Whispering Wood it is in Garan Hold in the demo, you can totally find it. This is one of our new events: the Altar of Bishibosh - and is Bishibosh found there? I am not sure. One is random events, and the other is dungeon objectives.įirst up, random events are back and random events are a core part of that classic dungeon crawling feeling in Diablo IV and one major change compared to our past games is that they are no longer restricted to a specific place in the world. We can go from a randomly-generated cave and walk straight into a randomly-generated forest and this means dungeons can become sprawling interconnected places to explore and discover, where the actions in one part of the dungeon can actually affect what happens in the other parts.Īs you are crawling your way through these profane halls, or stepping cautiously through a misty woods, what are you doing in these dungeons, what can you find? Well, we have two major pieces of content systems to talk about today. It all happens seamlessly in the game, and with seamless exploration we can even blend this randomly-generated tilesets together. What seamless exploration means is no more loading screens to go down the second floor, third floor, tenth floor - whatever any other area. ![]()
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